Fallout: New Vegas is the follow-up to Bethesda's critically acclaimed Fallout 3. It is a massive, wide-open RPG in a post-apocalyptic world. A unique combat system called V.A.T.S. lets players choose between real-time combat and slower, more precise menu combat.
Main Quests[edit]
Get help with all the quests in Fallout New Vegas with our guide to all of the Main Quests and even Side Quests. You can also find guides to DLC including Dead Money, Honest Hearts, Old World Blues, and more. Find out where to locate faithful Companions and other NPCCharacters.
Collections[edit]
Don't miss out on hidden and secret items to collect, including all Snow Globes and Unique Weapons and the Locations you can find them in, including Weapons and Ammunition
Cheats and Secrets[edit]
Get the edge in New Vegas over your enemies with our lists of Cheats, including Xbox 360 Cheats, PS3 Cheats, and PC Cheats.
Main QuestSide QuestsSnow GlobesDLCUniverse
Comments
Locations+ By: Jynx FEEDBACK IS APPRECIATED! If you liked whats in so far, please let me know. If not, still post what you think could improve. ***READ THIS*** !!!THIS MOD IS NOT CURRENTLY BEING WORKED ON!!! Until further notice this mod is not being worked on. Its 90% complete, there's a few bugs and unfinished areas, but I am not continuing work on it for the foreseeable future. Before entering Cucaracha's Hidey Hole you MUST SAVE!!! The door is broken in this release and you will not be able to leave after entering. Locations+ adds 15+ new locations to the Mojave Wasteland, a new companion, a player home, quests, unique armor, unique weapons, tons of real-world references, and a fresh radio station with classic 1940-50's music. This mod is near completion, the only thing holding me back is lack of motivation. All locations show up on the pip-boy by default, I will be willing to change this though if people want it to be harder to find the locations, forcing more exploration aspects. HELP NEEDED!!! I will admit this is my first big mod and I'm not a master at this. I'm still new to coding but so far I can do the basics. What I need mostly is voice actors. I want important NPC's to be fully voiced, and that requires a lot of people. So far I have one fully voiced NPC which you can experience in this version. If anyone can provide their talent please send me a message. WHATS IN THE MOD SO FAR: (Contains spoilers) 1. Reilly Pre-School 2. GENRE Base (Hint: The key is at an Enclave area) 3. Adipem Tunnel 4. Polokus' Hideaway 5. Turisas Swords Factory 6. Laheys Trailer 7. Surges Den 8. My Home 9. Acme Realty 10. Turisas Swords Office 11. Church of The Damned 12. Monster Hunter HQ 13. Master Spore Cave 14. Markhor's Plains 15. Cucaracha's Hidey Hole (SAVE BEFORE ENTERING!!! The door is broken so you can't leave) 16. Adipem Slums 17. Adipem Cemetary Other locations that are added are in progress. So far they are empty/have half finished NPCs walking around. To install just drag and drop the files into your New Vegas Data folder/ Use the NMM. 12/9/13 - 101 Downloads 12/21/13 - v0.3 Released Credit & Special thanks so far: TopHatBear: Voice of Turisas Greeter Bot A Kindly Norwegian: Voice of Nolan Roark tobi2504: Voice of Polokus itsyaboiijoey: Voice of Wiley Acme, Dziga RangerBoo: Acme Receptionist freddy_farnsworth: Mod Compatibility & Optimization Thank you so much for taking interest in my first published mod.
The game takes place in 2281, four years after the events of Fallout 3. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.
Key Features:
• View the locations of all marked places, skillbooks, unique weapons and snow globes on the map.
• Choose any location in the scrolling list - its icon on the map will be highlighted by a red border so you can easily see it among others, and also read the description of the location.
• Any location can be selected directly on the map (its icon will be highlighted by a red border) and in the information box above the map will be open a description.
Fallout: New Vegas Locations
To reduce the number of locations in the above list please type the start of your Location name in the box below.
Select a location for viewing in the list left188 Trading Post
This is a small outpost situated at the intersection of Highways 93 and 95 (95 + 93 = 188).
Inhabitants on overpass:
Inhabitants under overpass:
Quests (unmarked):
Notable loot: Sunset Sarsaparilla star bottle cap.
Abandoned BoS Bunker
Abandoned BoS Bunker (Bunker 13) is the starting point for the add-on Dead Money (if Dead Money is not installed, the grate to enter the bunker will always be locked).
It is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic.
Related quest: Sierra Madre Grand Opening! (Track down the source of the Sierra Madre invitation).
Tools: Sierra Madre vending machine, Reloading bench, and Workbench.
Notable loot: Dean's Electronics, Elijah's chemistry set, T-45d power helmet.
Aerotech Office Park
Aerotech Office Park is a fortified refugee camp run by the NCR.
Buildings: Aerotech suite 200, Aerotech suite 300, Aerotech tent.
Inhabitants: Captain Parker, Bert Gunnarsson (Doctor), Frank Weathers, Keith (in Aerotech suite 200).
Related quests:
Notable loot: Sunset Sarsaparilla star bottle cap (on the kitchen counter in Aerotech suite 300).
Allied Technologies Offices
Allied Technologies Offices lies on disputed territory (NCR soldiers and Viper gunslingers). It is an abandoned building with extensive interior damage.
Enemies: Giant ants, Viper gunslingers, Fiends.
Notable loot: Tales of a Junktown Jerky Vendor, Tales of Chivalrie, True Police Stories, Sunset Sarsaparilla star bottle caps (2).
Ant Mound
It is an old farm, overrun by fire ants. The ant mound is hidden in the barn. Inside the mound is a small network of tunnels with a few fire ants, and a fire ant queen.
Enemies: Fire ants, Fire ant queen.
Plants: White horsenettles.
Bitter Springs
Bitter Springs is an NCR refugee camp, it consists of NCR tents to the north and refugee tents at the south end of the camp.
Factions: Great Khans (formerly), NCR (today).
Inhabitants: Captain Gilles, Lieutenant Markland (Doctor).
Related quests:
Notable loot: Salesman Weekly (2).
Bitter Springs Recreation Area
The Bitter Springs recreation area is consists of a large amount of trailers and the Bitter Springs recreation office. The office is a small shack to the west of the trailers.
Enemies: Giant rats, Cazadores.
Notable loot: Tumblers Today, La Fantoma!, Sunset Sarsaparilla star bottle caps (2).
Black Mountain
Black Mountain was unoccupied for over a century after the war. This area was so irradiated that no one survived in it. After the fall of the Master, many of the first generation super mutants headed east, and here they were able to find a place to set up a camp.
Over time, nightkin and the second generation super mutants trickled into Black Mountain, which eventually caused problems. The leader of the community, Marcus, was pushed out. After that, a paranoid schizophrenic nightkin named Tabitha progressively turned the satellite array into a fortress against all outsiders.
Radio station: Black Mountain Radio.
Faction: State of Utobitha.
Inhabitants: Tabitha (Leader), Neil, Raul Tejada (Ghoul-prisoner), Super mutants, Nightkin sniper, Nightkin masters, Nightkin, a unique evolved centaur Moe, Centaurs.
Buildings: Broadcast building, Prison building, Storage building.
Notable loot: Annabelle (a unique variant of the missile launcher), Nuka-Cola Victory, Sunset Sarsaparilla star bottle cap.
Black Rock Cave
Black Rock cave is a very small cavern. There are three nightkin inside the cave, a dead prospector, and a few dead coyotes.
Enemies: Nightkin master, Nightkin, Radscorpions (outside).
Notable loot: the Paladin Toaster, a unique version of the zap glove.
Bloodborne Cave
Inside the cave, there is a campfire near the entrance where the Courier can find a key. This key opens a Very Hard-locked gate (100 Lockpick) further along on the north side of the cave. Behind the locked door lies a considerable amount of loot.
Enemies: Night stalkers, Legendary night stalker, Fire Geckos (outside).
Related quest: Bleed Me Dry (Collect nightstalker eggs).
Notable loot: around 7,000 bottle caps in an Average locked trunk (50 Lockpick), 12.7mm submachine gun, 12.7mm pistol, Hunting revolver.
Blue Paradise Vacation Rentals
Three beach houses, a small picnic area, submerged docks and many boats make up this lakelurk nest. Only two of the beach houses are accessible (radiation inside!). To the southwest of the houses there are two graves.
Buildings: Sunken beach houses.
Enemies: Lakelurks.
Notable loot: Sunset Sarsaparilla star bottle caps (2).
Bonnie Springs
Bonnie Springs is an old mining ghost town. The buildings are boarded up and a band of Vipers have made here their camp. The town will be taken over by cazadores after killing both Viper gang leaders.
Faction: Vipers.
Enemies: Viper gunslingers, two Viper leaders, Cazadores.
Notable loot: Love and Hate (a unique version of the spiked knuckles), Sunset Sarsaparilla star bottle caps (2).
Boulder Beach Campground
The campground has a bed inside the trailer and a campfire. To the north-west of the jetties, there is a hollowed-out rock containing random loot. It is the rock marked with 'The Sun Is Killing Me' graffiti.
Enemies: Lakelurks.
Boulder City
Boulder City is a small town, mostly notable for its proximity to Hoover Dam and the 188 Trading Post. It was the site of intense fighting between NCR and Caesar’s Legion during the First Battle of Hoover Dam. The Rangers lured some of the toughest veteran Legionaries into the town and blew it to pieces with explosives. The city was almost entirely demolished as a result.
Sublocation: Boulder City ruins. Buildings: Boulder City train station, Big Horn Saloon, Great Khan hideout.
Factions: NCR, Great Khans.
Inhabitants: Lieutenant Monroe and NCR soldiers, Private Kowalski, Ike (Big Horn Saloon, merchant), Jessup and several other Khans.
Related quests:
Notable loot: Big Horn Saloon - Sunset Sarsaparilla star bottle cap, Nuka-Cola Quartz (3), Lever-action shotgun; Boulder City ruins - La Fantoma!, True Police Stories, 10mm SMG; Boulder City train station - La Fantoma!, Boxing Times, Hunting rifle.
Bradley's Shack
Bradley's Shack is a small shack. It is safe for use as player's house. By the entrance there can be some Jackal gang members, and there is a campfire outside.
Faction: Jackals.
Notable loot: Sunset Sarsaparilla star bottle cap.
Brewer's Beer Bootlegging
Brewer's beer bootlegging is a small shack. Many cazadores and cazador nests are located around it.
Owner: Gourd (found dead).
Enemies: Cazadores (outside).
Unmarked quest: Strategic Nuclear Moose (Find Gourd's secret brewery in the cellar).
Notable loot: Sunset Sarsaparilla star bottle cap, Big Book of Science in the cellar.
Note: The combat armor, reinforced mark 2 and matching combat helmet can be found in a duffle bag at an abandoned campsite west of Brewer's beer bootlegging.
Broc Flower Cave
The Broc Flower Cave is a small cavern. Many portions of the cave are slightly radioactive.
Enemies: Giant rats.
Plants: Broc Flowers (outside).
Related quest: Debt Collector (Find Lady Jane's caravan and collect caps from the remains).
Notable loot: Ratslayer (a unique variant of the varmint rifle), Salesman Weekly, Lad's Life, Today's Physician, Progammer's Digest (2).
Brooks Tumbleweed Ranch
Behind the ranch house is a cattle pen, seemingly empty, with a few tumbleweeds drifting idly in the breeze. Inside, there is a kitchen, a living room, a storage area, and a bedroom.
Building: Tumbleweed Ranch House.
Unmarked quest: Wind-Brahmin Wrangler (Accept nightkin's offer to buy 'wind brahmin' or refuse his offer).
Notable loot: Lying, Congressional Style; Sunset Sarsaparilla star bottle cap.
Brotherhood of Steel Safehouse
The Courier can only gain entrance to the BoS Safehouse after finishing the quest Still in the Dark, also have a positive reputation with the Brotherhood of Steel and have the rating 'Liked'.
Faction: Brotherhood of Steel.
Inhabitant: Paladin Sato (repairman).
Tools: Reloading bench and Workbench.
Notable loot: Tesla cannon, minigun, Gatling laser, missile launcher, recon armor, T-51b power armor, T-45d power armor.
Caesar's Legion Safehouse
The key to the house can only be obtained from Lucius at the Fort. He will offer it if the Courier has a 'Liked' or higher reputation with the Legion.
Faction: Caesar's Legion.
Inhabitant: Veteran Atticus.
Unmarked quest: A Trusted Aide (Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse).
Tools: a campfire outside.
Notable loot: Lucky shades (+1 Luck), Legion centurion armor, Centurion helmet, Legion Vexillarius armor, Vexillarius helmet, Legion Praetorian armor, chainsaw, sniper rifle, displacer glove.
California Sunset Drive-in
The California Sunset Drive-in is an abandoned drive-in with a few cars and trash cans, with the blank movie screen at the forefront.
Enemies: Feral ghouls, Radscorpions, Bark scorpions.
Notable loot: Sunset Sarsaparilla star bottle caps (2); in the playground area overlooking the drive-in: Lad's Life, True Police Stories.
Callville Bay
Callville Bay is a former boat dock beside Lake Mead. It consists of a ruined boat house and a store named Captain Dean Boat Rentals.
Building: Captain Dean Boat Rentals.
Enemies: Giant rats, Cazadores.
Related quest: Volare! (Find the Crashed B-29 near Callville Bay).
Notable loot (in the store): Sunset Sarsaparilla star bottle caps (2), Lad's Life.
Camp Forlorn Hope
Camp Forlorn Hope is the NCR's primary forward camp in the eastern Mojave Wasteland.
Buildings: Command Center, Barracks, Medical Center, Mess Hall, Storage Shed, Jail, Shack.
Faction: New California Republic.
Inhabitants: Major Joseph Polatli, Doctor Alex Richards, Quartermaster Carl Mayes (merchant), Tech Sergeant Reyes, Private Stone, Private James Sexton, NCR Veteran rangers, NCR troopers, Lieutenant Monroe (once Boulder City Showdown is completed in favor of the NCR), Lieutenant Hayes (after completing My Kind of Town), 1st Recon (after completing Three-Card Bounty).
Notable loot: Big Book of Science in the Command Center, Sunset Sarsaparilla star bottle cap in the Mess Hall.
Camp Golf
Camp Golf is an NCR military base, located on the north shore of Lake Las Vegas. The camp consists of several tents on the golf course west of the resort building, near which are placed the command tent, infirmary, mess hall and shooting range. The perimeter is secured by several watchtowers.
Buildings: House Resort (it was owned by Robert House before the War), Camp Golf mess tent, Camp Golf tent (10), Misfits' tent.
Faction: New California Republic.
Inhabitants: Chief Hanlon, Doc Sawbones (camp medic), Sgt. McCredie, Mags, Razz, Poindexter, O'Hanrahan, NCR Rangers, NCR troopers.
Related quests: Amtlib dll after effects cc 2018.
Notable loot: in the House Resort - Sunset Sarsaparilla star bottle caps (3), Boxing Times, Fixin' Things (2), Future Weapons Today, Lad's Life, Locksmith's Reader, Meeting People, Programmer's Digest, Tales of Chivalrie, Nuka-Cola Quartz (5), Lucky 38 VIP keycard; inside Misfits' tent - Patriot's Cookbook; inside Sgt.McCredie's tent - Lad's Life, Salesman Weekly, Programmer's Digest.
Camp Guardian
Camp Guardian is one of the farthest NCR outposts located in the eastern Mojave Wasteland.
Approaching the camp, the Courier may pick up a distress signal radio calling for help from a mutant attack. Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian Caves.
Radio station: Camp Guardian Radio.
Faction: NCR (formerly).
Enemies: Giant rats, Radscorpions, Bark scorpions.
Notable loot: Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).
Camp McCarran
Camp McCarran is a major NCR military base in the Mojave Wasteland. It is located in the pre-War McCarran International Airport outside of New Vegas.
Buildings: Camp McCarran terminal building, Camp McCarran concourse, Camp McCarran supply shack, Camp McCarran control tower.
Faction: New California Republic.
Inhabitants: Colonel James Hsu, Captain Ronald Curtis (aka Frumentarius Picus), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Silus (a captured centurion of Caesar's Legion), Dr. Kemp (doctor), Corporal William Farber (cook), Thomas Hildern (Director of Operations, OSI East), Angela Williams (researcher), Private Christina Morales, Sergeant Daniel Contreras (merchant), Little Buster (Bounty hunter), Major Dhatri, 1st Recon: Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Betsy, Corporal Sterling, 10 of Spades; NCR troopers.
Notable loot: This Machine (a unique battle rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras), La Longue Carabine (a unique version of the cowboy repeater, carried by Corporal Sterling), Locksmith's Reader, La Fantoma!, Fixin' Things (2), Future Weapons Today, Lad's Life (2), Salesman Weekly, Milsurp Review (3).
Related quests:
Camp Searchlight
The NCR recently set up a large base here, and this became a major obstacle for Caesar's Legion. Vulpes Inculta ordered some legionaries open the containers with radioactive wastes stored in the fire station. This diversion caused a massive wave of death and ghoulification among NCR troops that destroyed Camp Searchlight as a viable military base. The area is now highly radioactive.
Buildings: Searchlight East Church, Searchlight Church Basement, Searchlight West Church, Searchlight NCR Storage, Searchlight Elementary School, Searchlight Fire Station, Searchlight Home, Searchlight Police Station.
Inhabitants: First Sergeant Astor and NCR troopers, Private Kyle Edwards, Logan and his prospector companions.
Enemies: Feral trooper ghouls, Radscorpions, Radscorpion queen, Golden geckos, Mark III turrets.
Notable loot: Knock-Knock (a unique variant of the fire axe), and Sunset Sarsaparilla star bottle cap in the fire station; Chinese Army: Special Ops Training Manual, and Mini Nukes (2) or Holy Frag Grenades (3) in the Church basement; Meeting People in the home.
Cannibal Johnson's Cave
Cannibal Johnson's Cave is a small cavern.
Owner: Cannibal Johnson, a former Enclave soldier.
Related quest: For Auld Lang Syne (Ask Cannibal Johnson to come to the Remnants reunion).
Notable loot: Grognak the Barbarian on Johnson's bed, Lad's Life.
Canyon Wreckage
Canyon Wreckage is the starting point for the add-on Lonesome Road (if Lonesome Road is not installed, the path to the Divide will be blocked by the wreckage of several burnt-out cars, trucks, and other objects).
Connects to: Pass to Canyon Wreckage.
Enemies: Coyotes.
Related quest: The Reunion (Travel to the Canyon Wreckage near Primm and enter the Divide).
Cap Counterfeiting Shack
The Cap Counterfeiting Shack is a small shack. In the basement of the shack is a Nuka-Cola vending machine, and two Sunset Sarsaparilla vending machines.
Enemies: Cazadores.
Notable loot: Tales of a Junktown Jerky Vendor, Sunset Sarsaparilla star bottle caps (3), Counterfeit bottle cap (18).
Cassidy Caravan Wreckage
Cassidy Caravan Wreckage is the final resting stop of Cass' Caravan. This location contains a dead brahmin, a wooden cart, several wooden boxes and crates with various loot, an ash pile and many drained energy cell cells scattered around.
Enemies: Cazadores.
Related quest: Heartache by the Number (Pay your respects with Cass at her caravan's grave).
Cazador Nest
Populated by several cazadores, this location is external only with no caves or structures to enter. There is a hollowed-out rock on the right.
Enemies: Cazadores.
Notable loot: .44 magnum revolver.
Chance's Map
This map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, however its location was much different than what appears in the game itself.
The deep grooves represent the major highways in and around New Vegas. Items on the map are figurative of the items they represent (none of these items may be picked up):
Charleston Cave
Charleston Cave is a location within Mount Charleston. The cave is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth. Inside is a locked bunker built before the war (a Lockpick skill of 75 is required to open it).
Enemies: Night stalkers.
Related quest: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).
Notable loot: Oh, Baby! (a unique variant of the super sledge); Hunting shotgun, Fixin' Things, Lad's Life, Today's Physician.
Clark Field
Clark Field is a pre-War chemical plant located southeast of Novac. At the north entrance is a dead prospector named Mr. RADical, wearing a radiation suit.
Clark Field is highly radiated.
Enemies: Golden geckos.
Related quest: Come Fly With Me (Find atomic fuel for the rockets).
Notable loot: Isotope-239 igniting agent, Radiation suit, Mr. RADical's Journal.
Cliffside Prospector Camp
Cliffside Prospector Camp is a small shack among the cliffs. Across the river, east of it is an unmarked location inhabited by a large amount of deathclaws, known as the Deathclaw promontory.
Enemies: Fire geckos.
Notable loot: Sunset Sarsaparilla star bottle cap.
Cottonwood Cove
Cottonwood Cove is a largest encampment of Legion forces on the western side of the Colorado River.
Buildings: Cottonwood Cove HQ, Cottonwood Cove mess hall, Cottonwood Cove storage, Cottonwood Cove restroom, Cottonwood Cove shack.
Faction: Caesar's Legion.
Inhabitants: Aurelius of Phoenix (Centurion), Decanus Severus, Canyon Runner (slave master), Cursor Lucullus, Legionaries, Anders (a crucified Great Khan), Mrs. Weathers (slave and wife to Frank Weathers), Sammy Weathers (slave and daughter to Mrs. Weathers), Kenny Weathers (slave and son to Mrs. Weathers).
Related quests:
Notable loot: Recompense of the Fallen (a unique variant of the Dog tag fist), and Grognak the Barbarian in Aurelius of Phoenix's office; Sunset Sarsaparilla star bottle cap inside the ladies bathroom.
Cottonwood Crater
Cottonwood Crater is an atomic bomb impact point in the southern mountains. This area contains a highly radioactive pool (up to 20 rads a second).
This location is reached via a cave exit in Fire Root Cavern.
Enemies: Golden geckos.
Notable loot: Fat Man (on a dead prospector).
Cottonwood Overlook
Cottonwood Overlook is an abandoned promontory, offering a great view of the Legion camp at Cottonwood Cove below. This area consists of a few boarded up beach homes, two dumpsters, and a truck which contains radioactive waste transported there from San Onofre.
Related quest: Eye for an Eye (The radioactive waste truck can be opened in order to spill the barrels onto Cottonwood Cove below).
Coyote Den
Coyote Den is an open cave with several coyotes roaming around at the mouth. Deep in the den next to a pile of bones is lying a dead Bright Brotherhood Follower.
Enemies: Coyotes, Coyote den mother, Coyote pups.
Coyote Mines
There are two notable sections to this location, the house and the mine itself, without any hostile creatures or traps inside. The Coyote Mine house has two floors, containing sleeping quarters, many storage containers and a working jukebox. The mine is small and contains some Dynamite, Frag Grenades, and minor loot.
Two prospectors may or may not be inhabiting this area.
Enemies: Feral ghouls (outside).
Notable loot: Sunset Sarsaparilla star bottle cap (in the house).
Coyote Tail Ridge
Coyote Tail Ridge is the location, called 'Canyon 37' by the NCR, where their ambush teams, the First Recon Snipers, were stationed during the massacre of the Great Khans. It was the Khans' only route of escape from Bitter Springs.
Enemies: Cazadores.
Related quest: I Forgot to Remember to Forget (Talk to Boone about staying overnight at Coyote Tail Ridge).
Crashed B-29
The Crashed B-29 was a Boeing B-29 Superfortress that crashed on July 21, 1948 (129 years before the Great War) and is lying now at the bottom of Lake Mead.
Related quest: Volare! (Raise the bomber from the bottom of Lake Mead).
Crashed Vertibird
Crashed Vertibird is the wreckage of an Enclave VB-02 vertibird (with the prefab serial number VEM-105 2193).
Enemies: Hardened sentry bots, Hardened Mister Handies.
Related quest: For Auld Lang Syne (Travel to Crashed Vertibird with Arcade Gannon).
Notable loot: the Tesla-Beaton prototype, a unique Tesla cannon.
Crescent Canyon East
Crescent Canyon East is the eastern side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.
Connects to: Crescent Canyon West.
Enemies: Golden geckos.
Notable loot: Combat armor in a footlocker.
Crescent Canyon West
Crescent Canyon West is the western side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.
Connects to: Crescent Canyon East.
Enemies: Golden geckos.
Notable loot: Advanced radiation suit (Radiation Resistance +40) in a radiation suit case near an overturned blue truck.
Crimson Caravan Company
The Crimson Caravan Company is the New Vegas branch of the Crimson Caravan, currently under the management of Alice McLafferty.
Buildings: Crimson Caravan Main Office, Caravaneer Barracks, Guard Barracks.
Inhabitants: Alice McLafferty (manager), Blake (merchant), Don Hostetler (daytime only), Ringo (after completing Ghost Town Gunfight), Janet, Caravaneers and Guards.
Tools: Reloading bench, Workbench, Campfire.
Notable loot: Sunset Sarsaparilla star bottle cap, and True Police Stories in the main office; La Fantoma! in the Caravaneer barracks.
Dead Wind Cavern
Dead Wind Cavern is a cave inhabited by a wide variety of deathclaws including the legendary deathclaw.
Enemies: Deathclaws, Deathclaw mother, Legendary deathclaw.
Related quest: Bleed Me Dry (Collect deathclaw eggs).
Notable loot: Mercy (a unique variant of the 40mm grenade machinegun), Brotherhood T-45d power armor.
Deserted Shack
This location consists of just a dilapidated shack.
Durable Dunn's Sacked Caravan
In this location between two wooden bridges are two Van Graff Thug bodies and three ash piles. There is also a dead Crimson Caravan guard, and a dead brahmin beneath the northern bridge.
Related quest: Heartache by the Number (Track down Durable Dunn's missing caravan with Cass).
Tools: Campfire.
Notable loot: Combat armor (2), Plasma rifle (2), Leather armor, Lever-action shotgun.
East Pump Station
East Pump Station is responsible for filtering the water being pumped along the water pipe from Lake Las Vegas into the NCR Sharecropper Farms.
Buildings: East Pump Station, East Cistern.
Related quest: Hard Luck Blues (Activate the terminal and restore the network connection (50 Science skill required)).
Notable loot: Fixin' Things in the East cistern.
El Dorado Dry Lake
El Dorado Dry Lake is a vast expanse of sand and cracked earth. There are derelict vehicles on the northern edge of the dry lake. If this vehicles are shot or hit by fire ant flame attacks, they will cause a large chain reaction vehicle explosion.
Enemies: Fire ants.
Related quest: Talent Pool (Recruit a musician for the Tops, The Lonesome Drifter, who can be found beneath the road sign just northeast of El Dorado Dry Lake).
Notable loot: the Mysterious Magnum (a unique variant of the .44 magnum revolver, carried by The Lonesome Drifter (50 Barter skill required)).
El Dorado Gas & Service
El Dorado Gas & Service is an abandoned gas station. It contains a campfire for crafting and also several makeshift beds outside.
Enemies: two Viper gunslingers and a Viper leader reside near the signs close by.
Notable loot: Sunset Sarsaparilla star bottle cap.
El Dorado Substation
The El Dorado Substation is a power sub-station near HELIOS One, guarding by the NCR troops. This location is of paramount importance to the NCR, as it is responsible for converting the energy from HELIOS One into usable electricity. It consists of a single building Power Substation and a large array of transformers.
Faction: NCR.
Inhabitants: NCR Sergeant and 7 NCR troopers.
Related quests: Wild Card: Finishing Touches, and The House Always Wins, VII (Install the override chip on a terminal at the substation).
Notable loot: Sunset Sarsaparilla star bottle cap.
El Rey Motel
The El Rey Motel is a dilapidated motel. Most of the doors into the motel's rooms are blocked up by debris and are therefore inaccessible. The exceptions are one room on the bottom floor, which is filled with bark scorpions, and two rooms on the top floor with a hostile crazed chem addict in the one of them. The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it.
Enemies: Bark scorpions, Crazed chem addict.
Notable loot: Threatening note in the room on the bottom floor; Sunset Sarsaparilla star bottle cap in the room from the left on the top floor; Nuka-Cola Victory in the room from the right on the top floor.
Emergency Service Railyard
Emergency Service Railyard contains a building that cannot be entered and the platform with several mattresses, an irradiated sink and some shelves full of containers. A campfire can be found nearby.
Notable loot: Sunset Sarsaparilla star bottle caps (2) on the platform.
Fields' Shack
Fields' Shack is an abandoned shack. There is a campfire directly in front the shack.
Notable loot: the Abilene Kid LE BB gun (a unique variant of the BB gun), Sunset Sarsaparilla star bottle cap.
Note: If the Courier has the Wild Wasteland perk, The Abilene Kid LE BB gun will not be found here, but instead at Jimmy's Well.
Fire Root Cavern
Fire Root Cavern is a cave that consists of one large room with a radioactive pool and an adjoining corridor. The only direct path to Cottonwood Crater is lying through it.
Connects to: Cottonwood Crater.
Enemies: Fire geckos, Legendary fire gecko.
Notable loot: Evil gnome (a unique variant of the garden gnome statue).
Fisherman's Pride Shack
The Fisherman's Pride Shack is a shack facing Lake Mead, with a small pier. A single square room inside this shack contains a refrigerator, a couple of shelves, and a bed.
Enemies: Lakelurks (outside).
Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap.
Follower's Outpost
The Follower's Outpost is located at the end of a small road branching off from Highway 95. Curiously, the outpost appears much larger on the inside than it is on the outside. The only purpose this location serves is to complete the quest I Could Make You Care, if the Courier chose a certain path.
Faction: Followers of the Apocalypse.
Inhabitants: Doctor Alvarez, 2 Followers doctors, 2 Followers guards.
Related quest: I Could Make You Care (Bring Veronica to check in with the Followers of the Apocalypse outpost).
Follower's Safehouse
To access the safehouse, the Courier must become Idolized by the Followers of the Apocalypse. After that Julie Farkas at the Old Mormon Fort will offer you membership of the Followers and give you the key.
Faction: Followers of the Apocalypse.
Inhabitant: Doctor Luria.
Tools: Workbench.
Notable loot: D.C. Journal of Internal Medicine, All-purpose science suit (Science +5), Advanced radiation suit (Radiation Resistance +40), Tri-beam laser rifle, Multiplas rifle, La Fantoma!, Fixin' Things, Future Weapons Today, Programmer's Digest, Today's Physician, True Police Stories.
Freeside (Freeside's East Gate & Freeside's North Gate)
Freeside is the main slum adjacent to but not controlled by New Vegas. It is ruled by the Kings and the Van Graffs.
Sublocation: Old Mormon Fort. Buildings: Mick & Ralph's, King's School of Impersonation, Atomic Wrangler Casino, Silver Rush, Cerulean Robotics, Ruined store.
Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs. Inhabitants:
Freeside (Freeside's East Gate & Freeside's North Gate)
Related quests:
Communication service: Mojave Express dropbox.
Notable loot: Snow Globe - Mormon Fort, Today's Physician in the Old Mormon Fort; Programmer's Digest, Tales of Chivalrie, Today's Physician in the Mick & Ralph's; Figaro (a unique variant of the straight razor, carried by Sergio), Boxing Times in the King's School of Impersonation; Nuka-Cola Victory in the Atomic Wrangler Casino; Lying, Congressional Style, Sunset Sarsaparilla star bottle cap in the Cerulean Robotics; Cram Opener (a unique variant of the bladed gauntlet, after completing Three-Card Bounty you will find this weapon on the body of Little Buster near Freeside's North Gate); Euclid's C-Finder (the boy Max will be chasing a girl named Stacey with this unique weapon in the hand).
Gibson Scrap Yard
Old Lady Gibson has been running this modest scrapyard for the last few years since the passing of her husband. All she has now are memories, and a collection of hounds that she dotes on.
Gibson Scrap Yard consists of the yard and Old Lady Gibson's garage. Inside the garage is where Reina and Ray stay, and Old Lady Gibson rests.
Inhabitants: Old Lady Gibson (merchant), Audaz, Basura, Colmillo, Fiel, Reina, Rey.
Related quests:
Tools: Workbench.
Notable loot: Big Boomer (a unique variant of the sawed-off shotgun, carried by Old Lady Gibson), Sunset Sarsaparilla star bottle cap.
Goodsprings
Goodsprings is a small town located near the I-15, a one of major routes that lead into the city of New Vegas.
Buildings: Doc Mitchell's House, Prospector Saloon, Goodsprings General Store, Goodsprings Schoolhouse, Goodsprings Gas Station, Goodsprings Home (4), Victor's shack.
Factions: Goodsprings, Powder Gangers (possibly).
Inhabitants: Doc Mitchell (doctor), Chet (merchant), Trudy (merchant), Sunny Smiles and Cheyenne (dog), Easy Pete, Goodsprings settlers, Victor, Ringo, Joe Cobb and Powder Gangers.
Communication service: Mojave Express dropbox.
Tools: Reloading bench and Workbench.
Notable loot: Today's Physician in the Doc Mitchell's House; Fixin' Things, Meeting People, Salesman Weekly in the Prospector Saloon; Salesman Weekly in the General Store; Stealth Boy, Lad's Life, Meeting People, Programmer's Digest (2), Salesman Weekly in the Goodsprings Schoolhouse; Boxing Times in the Gas Station; Chinese Army: Special Ops Training Manual, Lad's Life, Sunset Sarsaparilla star bottle cap in the Goodsprings Houses.
Goodsprings Cave
Goodsprings Cave is home to a pack of coyotes. Inside there are some dead wastelanders and a dead Bright Brotherhood Follower.
Enemies: Coyotes, Coyote den mother, Coyote pups.
Notable loot: Cateye, Lad's Life.
Goodsprings Cemetery
Goodsprings Cemetery is consists of 29 graves, some makeshift fencing which marks the cemetery border, and a large water tower at its northern edge. Heavy rain registration code pc.
Enemies: Bloatflies, Bark scorpion.
Related quests:
Notable loot: Snow Globe - Goodsprings, ten distinctive cigarette butts.
Goodsprings Source
Goodsprings Source is located south-south-east of Goodsprings and serves as its purified water supply.
Inhabitant: Barton Thorn.
Enemies: Geckos.
Related quests:
Tools: three campfires.
Notable loot: a shovel is right beside one of the wells.
Great Khan Encampment
The Great Khan Encampment is a location that used to overlook Quarry Junction by the Great Khans.
Faction: Great Khans.
Inhabitants: Melissa, 2 Great Khans.
Enemies: Deathclaws.
Related quests:
Tools: Campfire.
Griffin Wares Sacked Caravan
The Griffin Wares Sacked Caravan contains 3 brahmin corpses, a wooden cart with nothing important inside, two ash piles, and some scattered loot near one of the brahmin.
Related quest: Heartache by the Number (Investigate the wreckage of the Griffin Wares caravan with Cass).
Notable loot: Plasma rifle.
Grub n' Gulp Rest Stop
The rest stop is basically a pen with three brahmin and an inaccessible shack. There is a campfire for crafting and makeshift beds to restore health.
Inhabitants: Fitz (food merchant), Lupe (water merchant).
Unmarked quest: Help Cpl. Farber at Camp McCarran find a meat vendor.
Notable loot: Salesman Weekly, Sunset Sarsaparilla star bottle cap.
Guardian Peak
The Guardian Peak itself is devoid of NCR soldiers, but populated with giant rats and radscorpions. The nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian.
Sections: Camp Guardian Caves.
Radio station: Camp Guardian Radio.
Faction: NCR (formerly).
Enemies: Giant rats, Radscorpions.
Notable loot: Binoculars, Sunset Sarsaparilla star bottle cap, Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).
Camp Guardian Caves
The Camp Guardian Caves is a large network of tunnels and a few large open areas, with its main entrance being at Guardian Peak, directly north of the tent.
Exits: Guardian Peak, Lake Mead.
Inhabitant: Private Halford.
Enemies: Lakelurk king, Lakelurks.
Unmarked quest: Help for Private Halford.
Notable loot: C-4 plastic explosives (7), Schematics - dog tag fist (Rewarded for saving Halford, or found on his corpse).
Gun Runners
Gun Runners is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.
The Gun Runner Headquarters is a single story building that consists of a main lobby, a workshop and living quarters. Entering the Gun Runners complex is trespassing, and causes the guards on the premises to turn hostile.
Faction: Gun Runners.
Inhabitants: Isaac (Supply manager), Vendortron (merchant), Gun Runner guards, gunsmiths.
Related quests:
Tools: Reloading bench.
Notable loot: Sunset Sarsaparilla star bottle cap in the lobby, Future Weapons Today, Patriot's Cookbook, Today's Physician.
Gypsum Train Yard
The Gypsum Train Yard is an abandoned railway yard filled with deathclaws. There is an unmarked train tunnel (with a very hard lock on both ends) north of this location that leads to Nellis Air Force Base and may be used to avoid the howitzer bombardment when approaching the Boomers' base.
Building: Gypsum Quarry Office.
Enemies: Deathclaws, Giant ants.
Notable loot: Sunset Sarsaparilla star bottle cap in the Gypsum Quarry Office.
H&H Tools Factory
H&H Tools Factory was the Houses' family owned company. Robert House's half-brother, Anthony House, cheated the inheritance of the company from Mr. House when their father died. Anthony House suffered from paranoia, which led to increasingly severe security measures at the company. In 2077, he locked down the H&H Tools Factory and activated its security systems. He also planted frag mines inside the interior of the factory and fired all his employees.
Enemies: Robobrains, Mister Handies, Crazed Mister Handies, Automated turrets.
Notable loot: Lucky 38 VIP keycard.
Harper's Shack
Harper's Shack is ideal for player housing, as it has safe storage, bed, campfire, reloading bench and workbench all in or around the building. However, deathclaws may be located in the surrounding areas.
Enemies: Deathclaws, Vipers (to the northeast).
Tools: Reloading bench and Workbench.
Notable loot: Sunset Sarsaparilla star bottle cap.
HELIOS One
HELIOS One is a Poseidon Energy solar plant that generates and provides power to the New Vegas Strip and other settlements in the Mojave Wasteland. It also contains the control system for two space-based weapon platforms, Archimedes I and Archimedes II.
Sections: Mirror yard, Observation deck. Buildings: HELIOS One power plant, Solar Collection Tower.
Factions: NCR, BoS (formerly), Caesar's Legion (possibly).
Inhabitants: Lieutenant Haggerty (Commander), Fantastic ('Technician'), Ignacio Rivas (Scientist), NCR troopers, NCR guard dogs, PYTHON (a Mister Handy repairman).
Enemies (Solar Collection Tower): Mister Gutsies, Mister Handies, Robobrains, Sentry bots, Protectons, Automated turrets.
Related quests:
Notable loot: D.C. Journal of Internal Medicine upstairs in the main building; Fixin' Things in the Solar Collection Tower; Big Book of Science (can be acquired from Ignacio Rivas if the Courier chooses to distribute the energy to the full region).
Hidden Supply Cave
The Hidden Supply Cave is a small cave containing a few boxes, and a radiation suit required for Wheel of Fortune. The door to the cave is an average lock (50 Lockpick needed).
Related quest: Wheel of Fortune (Find some radiation suits near Nipton).
Notable loot: Grognak the Barbarian, Radiation suit.
Hidden Valley
Hidden Valley is four USAF bunkers remaining from before the Great War in the fenced area nestled between hills and rocks. Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere.
Buildings: East bunker, North bunker, South bunker, West bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley Bunker L1, Hidden Valley Bunker L2.
It is not possible to gain access to the Hidden Valley Bunker without acquiring the holotape containing the passphrase from any of three missing Brotherhood patrols: at the REPCONN Headquarters, or near Black Mountain, or in a ditch on the artillery-battered area outside Nellis Air Force Base. With the holotape and passphrase, an option will be given to say it into the intercom. Otherwise the lock (very hard) can be picked. Alternatively, the door can be opened with Veronica present. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough in any storyline to be asked to interact with the BoS.
Faction: Brotherhood of Steel.
Inhabitants: Elder Nolan McNamara, Head Paladin Edgar Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Head Scribe Lars Taggart, Senior Scribe Linda Schuler (doctor), Scribe Ibsen, Initiate Stanton, Apprentice Melissa Watkins, other Brotherhood paladins and scribes.
Enemies: Bark scorpions (outside).
Related quests:
Unmarked quests:
Notable loot: a copy of Nikola Tesla and You in Schuler's office (Hidden Valley Bunker L1).
Highway 95 Viper's Encampment
Highway 95 Viper's Encampment consists of several outdoor shelters with makeshift beds.
Faction: Vipers.
Enemies: 4 or 5 Viper gang members.
Notable loot: Sunset Sarsaparilla star bottle cap.
Hoover Dam
Hoover Dam is a concrete arch-gravity dam in the Black Canyon of the Colorado River. The west side of the dam is controlled by the NCR. The east side of the dam is controlled by the Legion. It is the central point of the power struggle between NCR, the Caesar's Legion, and Mr. House.
Sections: Hoover Dam Visitor Center, Hoover Dam Offices, Hoover Dam Power Plant 01-04, Hoover Dam Lower Level, Hoover Dam Tower (3), Hoover Dam Intake Tower 01-04, Hoover Dam Checkpoint, Oliver's Compound.
Faction: New California Republic.
Inhabitants: General Lee Oliver, Colonel Cassandra Moore, Quartermaster Bardon (merchant), Head Engineer Mike Lawson, Engineer Allison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, other rangers, engineers and NCR troopers.
Related quests:
Notable loot: Snow globe - Hoover Dam in the visitor center; two Chinese stealth armors in the Hoover Dam offices.
Horowitz Farmstead
Horowitz Farmstead consists of a large building and an old barn next to a grain silo. There is a campfire for crafting, beds, sacks and crates inside the barn where the Vipers' camp is.
Faction: Vipers.
Enemies: 3 Viper gang members.
Notable loot: Sunset Sarsaparilla star bottle cap on the crates in the open barn, Hunting shotgun in the pick-up truck next to the barn.
Note: North of the farm is the mercenary camp with a group of hostile mercenaries. One of them is equipped with the YCS/186 (a unique variant of the Gauss rifle).
If the Courier has the Wild Wasteland perk, a mercenary campground will change into an extraterrestrial landing zone, complete with spacecraft, and three aliens. The alien captain is equipped with the unique Alien Blaster.
Hunter's Farm
Hunter's Farm is a simple one-story house with a few rooms and not much around it. Powder Gangers spawns outside of the house, but they are sometimes killed by geckos before the Courier reaches the house.
Faction: Powder Gangers.
Enemies: Fire geckos, Deathclaws.
Notable loot: Sunset Sarsaparilla star bottle caps (2) on the kitchen counter.
Ivanpah Dry Lake
Ivanpah Dry Lake is a vast expanse of sand with a small hill in the center with a harvestable honey mesquite pod and a burned-out car.
Enemies: Bark scorpions, Giant ants.
Ivanpah Race Track
The Ivanpah Race Track consists of a race track, a start/finish banner, a wrecked Flea, and an ant hill. A line of giant soldier ants and giant worker ants will be encountered moving between the ant mound and the corpse of a giant radscorpion lying on the road south of this track. There is a duffle bag close to the start/finish flag.
Enemies: Giant ants.
Jack Rabbit Springs
The Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.
Enemies: Centaurs, Super mutant masters, Super mutants.
Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator.
Jacobstown
Jacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains. By 2281, Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry.
Buildings: Jacobstown Lodge, Jacobstown Bungalow (3).
Inhabitants: Marcus (mayor), Doc Henry (doctor), Calamity (merchant), Lily Bowen, Keene, other Nightkins and Super mutants.
Notable loot: Snow globe - Mt. Charleston, Fixin' Things, Boxing Times, Lad's Life, Programmer's Digest in the Jacobstown Lodge; Grognak The Barbarian, Nuka-Cola Victory in the rightmost bungalow; Sunset Sarsaparilla star bottle cap in the middle bungalow.
Jean Sky Diving
Jean Sky Diving is the remains of an old sky-diving school, now overrun by a few Powder Gangers. Just behind the shack is an old airplane, which was once used for sky-diving.
Faction: Powder Gangers.
Enemies: Bloatflies.
Related quest: I Fought the Law (Track down the suspicious merchant near Jean Sky Diving and get rid of him).
Notable loot: Sunset Sarsaparilla star bottle cap, Weapon repair kit.
Junction 15 Railway Station
The Junction 15 Railway Station is an old abandoned train station that cannot be entered next to train tracks.
Enemies: Deathclaws.
Notable loot: Sunset Sarsaparilla star bottle cap on the left green bench on the platform.
Lake Las Vegas
Lake Las Vegas is completely separate from Lake Mead, with a small dam in the northeast edge of the lake. It provides a good source of water for the NCR Sharecropper Farms to the northwest, thanks to the snaking pipeline.
Lake Mead Cave
The Lake Mead Cave is located underwater. The entrance to the cave is marked above the surface by a partially sunken fishing boat.
The cave is split into two major sections. The first section has an above-water surface that can be used to regain oxygen. The second section has no way to regain oxygen, so the rebreather is highly recommended.
Notable loot: Lad's Life, 60 pre-War money.
Legate's Camp
The Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game. The only way to enter the camp is during the final leg of the main quest.
There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.
Faction: Caesar's Legion.
Inhabitants: Legate Lanius, Praetorian guards, Legionaries, Legion mongrels.
Related quests:
Notable loot: Blade of the East (a unique version of the Bumper sword, can be looted from Legate Lanius in the final battle if siding with the NCR, Yes Man, or House).
Legion Raid Camp
The Legion Raid Camp is a small camp with two levels, there is a storage tent and two red tents on the upper level. On the lower level, there is one more tent. Each level has a campfire. There are also two Powder Gangers being held hostage at the camp.
Faction: Caesar's Legion.
Inhabitants: 6-10 Legionaries, 2 Powder Gangers.
Related quest: Booted (Rescue the captives from the Legion Raid Camp).
Lone Wolf Radio
Lone Wolf Radio is an abandoned trailer containing scattered radio equipment, some scrap electronics, a few sensor modules, and a mattress.
Enemies: Geckos.
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.
Lucky Jim Mine
The entrance to the Lucky Jim Mine is caved in, but the Lucky Jim Mine House is accessible. The house contains a workbench.
Enemies: Fire geckos.
Tools: Workbench.
Notable loot: Lying, Congressional Style.
Makeshift Great Khan Camp
This recently abandoned camp has a few empty Whiskey bottles, a Campfire for crafting, and a hollowed-out rock containing random loot. It is on the edge of the 160 trail.
Faction: Great Khans.
Enemies: Cazadores, Deathclaws.
Matthews Animal Husbandry Farm
Some scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies. Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion's large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm. In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside.
Inhabitants: Malnourished brahmins and Malnourished bighorners.
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages 1-4 (page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse).
Mesquite Mountains Camp Site
Mesquite Mountains Camp Site consists of two tents each containing two beds. East of the camp and below the ledge has the abandoned vehicles.
Enemies: Radscorpions, Giant radscorpions.
Related quest: We Will All Go Together (This is the location that Private Edwards will go to if you tell him that there are many places to go).
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.
Mesquite Mountains Crater
The Mesquite Mountains Crater is a heavily irradiated place. The area has been charred by the bombs and the pools of water are quite irradiated.
Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.
Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside. Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine.
Enemies: Feral ghouls, Feral ghoul roamers, Feral ghoul reavers.
Notable loot: Sunset Sarsaparilla star bottle cap, D.C. Journal of Internal Medicine.
Miguel's Pawn Shop
Miguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside.
Owner: Miguel.
Inhabitants: Miguel (merchant), Keller (only appears if the Courier progresses to a certain point in Contreras's quest).
Related quests:
Tools: Reloading bench.
Mojave Drive-in
Mojave Drive-in is the starting point for the add-on Old World Blues. With the Old World Blues add-on installed, in the center of this area is a crashed satellite. At midnight, the crashed satellite will begin a display on the drive-in screen.
Enemies: Jackal gang leader, Mole rats.
Related quest: Midnight Science Fiction Feature! (Investigate the midnight showing at the Mojave Drive-in).
Mojave Outpost
Mojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there. The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues. The gate to the southwest continues along the I-15, however it is locked. If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.
Buildings: Mojave Outpost Headquarters, Mojave Outpost Barracks. Faction: New California Republic.
Inhabitants: Ranger Jackson (NCR commander), Major Knight (offers repairs), Lacey (merchant), Ranger Ghost (NCR sniper), Sgt. Kilborn, Rose of Sharon Cassidy (former caravaneer and potential companion), traveling merchants and caravaneers, NCR troopers.
Notable loot in the Mojave Outpost Barracks: Sunset Sarsaparilla star bottle cap, Duck and Cover, Nuka-Cola Quartz (2).
Mole Rat Ranch
The Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats. A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn. A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat.
North of the ranch is a Mojave home with two average locked doors. It's apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.
To the east of the ranch there is a ruined building (beware of traps on each entrance). Inside the ruined building there is a hard locked room that contains a sniper rifle and some .308 ammunition. There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door.
Monte Carlo Suites
The Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs (that deny access to the second floor). One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside.
Faction: Scorpions.
Enemies: Roller, Yvette, Scorpions gang members.
Tools: Reloading bench and Workbench.
Notable loot: .44 revolver (can be looted from Yvette).
Morning Star Cavern
The Morning Star Cavern is a small, single crescent-shaped room. The entrance to the cave is surrounded by rocks and skeletons. Next to the Hollowed-out rock, the Courier can find an explosives crate filled with various explosives.
Enemies: Night stalkers, Young night stalkers, Den mother.
Mountain Shadows Campground
The Mountain Shadows Campground is a small campsite with a campfire on the eastern side with various minor loot scattered around.
Notable loot: Sunset Sarsaparilla star bottle cap, Today's Physician, Lad's Life.
NCR Correctional Facility
The NCR Correctional Facility (NCRCF) is a former NCR prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision. However, most of the prison guards were pulled away to run Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.
The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of 100 caps, or you can try pickpocket the key from him, or simply kill him for the key.
Buildings: Visitors Center, NCR CF Administration, Cell Block A, Cell Block B. Factions: Powder Gangers, NCR (formerly).
Inhabitants: Eddie (leader), Scrambler (Eddie's bodyguard), Dawes (the entrance guard), Carter (merchant), Hannigan (doctor), Meyers (ex-sheriff), other Powder Gangers.
Tools: Workbench.
Notable loot: Sunset Sarsaparilla star bottle cap, Tales of Chivalrie in the Visitors Center; a copy of Lying, Congressional Style in the NCR CF Administration; Patriot's Cookbook in the Cell Block A; Schematics - powder charge in the Cell Block B.
NCR Ranger Safehouse
The NCR Ranger Safehouse is hidden in a rock face, and requires a key to enter. The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the NCR.
There are three rooms inside the safehouse: a dining room (which contains a water fountain), a bedroom, and a generator room for the electricity.
Faction: New California Republic.
Inhabitant: Ranger Gomez (the Courier can request a small amount of a specific ammunition type from her every few days).
Fallout New Vegas Gun Locations Map
Enemies (outside): Deathclaws, Radscorpions.
Tools: Reloading bench.
Fallout New Vegas All Locations
Notable loot: Hunting revolver, Assault carbine, Trail carbine, NCR salvaged power armor, NCR Ranger combat armor, NCR Ranger patrol armor.
NCR Sharecropper Farms
The NCR Sharecropper Farms were built as part of the implementation of the Thaler Act, under which farmers from the NCR would come to the Mojave wasteland to farm the land in exchange for the NCR's military protection (and water thanks to a pipe from Lake Las Vegas).
This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize. On the field there are several poorly built greenhouses and a barracks.
Buildings: Sharecropper Barracks, Greenhouses (10).
Faction: New California Republic.
Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Anne, other sharecroppers.
Related quests:
Plants: Maize, Honey mesquite, Pinto bean.
Notable loot in the barracks: Sunset Sarsaparilla star bottle cap, Chinese Army: Special Ops Training Manual.
Neil's Shack
Neil's Shack consists of a makeshift shelter. It is inhabited by Neil, a friendly super mutant.
Owner: Neil.
Related quest: Crazy, Crazy, Crazy (Speak to Neil at his shack).
Nellis Air Force Base & Nellis Hangars
Nellis Air Force Base is a pre-War air force base that was once the United States Air Force Warfare Center. After the war it became the home to the Boomers, former occupants of Vault 34.
The entrance into this area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with a very hard lock) located north of Gypsum Train Yard.
Buildings: Nellis Boomer Museum, Pearl's Barracks, Loyal's House, Nellis Medical Station, Nellis Men's Barracks, Nellis Women's Barracks, Nellis Children's Barracks, Nellis Schoolhouse, Nellis Workshop, Biodiesel Refinery, and two hangars: Southwest Hangar (mess hall & munitions storage), Northeast Hangar (B-29 Bomber).
Faction: Boomers.
Inhabitants: Pearl (Leader), Pete (Keeper of the Story), Loyal (Mechanic), Jack (Mechanic), Janet (after completing Young Hearts), Argyll (Doctor), Raquel (Master-at-Arms), Boomer munitions manager (merchant), Boomer chef (merchant), Boomer teacher, Lindsay (Child), other Boomers and Mini Boomers.
Nellis Array
The Nellis Array is the second most impressive piece of solar-power engineering in the Mojave Wasteland, after HELIOS One. It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels.
Faction: Boomers.
Enemies (inside): Giant ants.
Related quests:
Notable loot: Thump-Thump (a unique variant of the grenade rifle), 2 Mini nukes.
Nellis Air Force Base & Nellis Hangars
There are two hangars. One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.
Related quests:
Notable loot: Snow glove - Nellis AFB in the Nellis Boomer Museum; Duck and Cover! in the Pearl's Barracks; Dean's Electronics in the Loyal's House; two Sunset Sarsaparilla star bottle caps in the mess hall; Mini nuke in the munitions storage.
Nelson
Nelson is a small settlement that was taken over by Caesar's Legion during the Battle of Nelson. Currently a group of Legionaries under the command of Dead Sea are stationed there.
Buildings: Nelson Barracks (2), Nelson Houses (5).
Factions: Caesar's Legion, NCR (formerly).
Inhabitants: Dead Sea (Decanus), Legionaries, Legion mongrels, three crucified NCR troopers, Ranger Milo (in the NCR checkpoint on the road heading east to Nelson).
Related quests:
Notable loot: Liberator (a unique variant of the machete, can be looted from Dead Sea in the eastern barracks, or if siding with the Legion, the weapon is given to you by Dead Sea after completing We Are Legion), Nuka-Cola Victory inside the Nelson House west of the two barracks.
Nevada Highway Patrol Station
The Nevada Highway Patrol Station is an abandoned patrol station that is used as a base of operations for members of the Jackals. In front of the building are three run-down police cars.
Faction: Jackals.
Enemies: Jackal gang members, Jackal gang leader, Convicts, and Feral ghouls (outside); Jackal gang members and Giant mantis nymphs (inside).
Tools: Reloading bench.
Notable loot: Guns and Bullets, Sunset Sarsaparilla star bottle cap.
New Vegas Medical Clinic
The New Vegas Medical Clinic is a Followers of the Apocalypse medical facility outside of New Vegas run by Doctor Usanagi.
Doctor Usanagi sells implants to augment your physical abilities (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck Implants), and two special implants to augment the player's combat performance (Sub-Dermal Armor, Monocyte Breeder). Only one of each type can be installed. Installing an implant takes 3 hours of in-game time each.
Faction: Followers of the Apocalypse.
Inhabitants: Doctor Usanagi (merchant), Followers medical student, 2 Followers guards.
Related quest: I Don't Hurt Anymore (The Courier is asked to visit Usanagi and tell her that Betsy will be coming in for help soon).
Notable loot: Meeting People, Fixin' Things, Today's Physician.
New Vegas Steel
New Vegas Steel is a run down steel works located in the heart of Fiends territory. The computer on the left in the entrance room shows that a factory automation test has been running for 204 years.
Enemies: three Mr Steels, two crazed Mister Handies (inside), Fiends (outside).
Notable loot: Sunset Sarsaparilla star bottle cap, Fixin' Things, Programmer's Digest, Patriot's Cookbook, Tales of Chivalrie.
Nipton
Nipton is a small town that will be found ravaged by Caesar's Legion in 2281. Before the Legion hit the town, it serviced NCR soldiers in the night and Powder Gangers in the day under the leadership of Mayor Joseph B. Steyn.
Buildings: Nipton Hall, Nipton General Store, Nipton Hotel, Nipton Houses (8).
Inhabitants: Oliver Swanick (1st place lottery winner), Boxcars (2nd prize winner), several crucified Powder Gangers, Vulpes Inculta (Leader of the frumentarii), Legionaries.
Enemies: Legion mongrels, Bark scorpions, Mister Gutsy.
Related quests:
Tools: Workbench, Campfire.
Notable loot: Big Book of Science, Nuka-Cola Victory, Future Weapons Today, Programmer's Digest (2) in the Nipton Hall; Milsurp Review, Salesman Weekly in the General Store; Sunset Sarsaparilla star bottle cap in the house in front of the General Store; Declaration of Vital Essence, Patriot's Cookbook inside the heavily booby-trapped Nipton house with sandbags lined up in front of it.
Nipton Road Pit Stop
The Nipton Road Pit Stop consists of a couple of burned-out houses, a campfire with some healing powder and some makeshift beddings.
Faction: Jackals.
Enemies: Jackal gang members, Jackal gang leader.
Note: If you go up the road to the east, towards Nipton, you may run into Jacklyn and Tomas in a gunfight. If you wait for the fight to finish you can take 9 Sunset Sarsaparilla star bottle caps.
Nipton Road Reststop
The Nipton Road Reststop is located on the junction of highway 15 and the 164. It consists of the Nipton Road general store, a destroyed house to the south and an inaccessible house to the north.
Enemies: Small radscorpions, Radscorpions (outside).
Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap, Mayor Steyn's journal 2/2.
Note: the Nipton Road Reststop is the location of Mayor Steyn's secret stash, mentioned in his journal entry 2/2 and on the terminal in his office in Nipton Hall.
Nopah Cave
Nopah Cave is a small ancient cavern. It was once famed for trilobite fossils, but fire geckos roam here now.
Enemies: Fire geckos.
Notable loot: a nearly broken Fat Man on the corpse of a super mutant master.
North Vegas Square
The North Vegas Square is the slums of New Vegas. Most of the buildings are decrepit and falling apart. The only places of interest here are an apartment building called The Gray and a manhole to the North sewers.
Connects to: North sewers.
Buildings: The Gray.
Inhabitants: Crandon, Jules, Andy Scabb (Gang Leader), North Vegas residents.
Related quest: Someone to Watch Over Me (Talk to Crandon about the newcomers).
Tools: Reloading bench.
Notable loot: Sunset Sarsaparilla star bottle cap (on the second floor of The Gray).
Note: Jules holds the schematic for .44 SWC hand load ammunition, which he will give to you if you pass a Guns skill check of 50 and a Survival skill check of 60.
Northern Passage
The Northern Passage serves as the starting point for the Fallout: New Vegas add-on Honest Hearts, as well as a checkpoint for the path to Zion (if Honest Hearts is not installed, the Northern Passage is covered by a barrier of fallen rocks).
Connects to: Southern passage (Zion Canyon).
Faction: Happy Trails Caravan Company.
Inhabitants: Jed Masterson (caravaneer), Stella (caravan guard), two Happy Trails caravan guards, Ricky (pathological liar).
Related quest: Happy Trails Expedition (Find the Happy Trails caravan master).
Novac
Novac is a small town with a giant fabricated dinosaur.
Buildings: Cliff Briscoe's Bungalow, Ranger Andy's Bungalow, Dinky the T-Rex (Dino Bite Gift Shop), Dino Dee-Lite Motel (Dino Dee-Lite Front Desk, Boone's Room, Manny Vargas' Room, Dino Dee-Lite Motel Rooms (5)), Jeannie May Crawford's House, McBride House, No-bark's Shack, Novac Houses (2). Faction: Novac.
Inhabitants: Jeannie May Crawford, Cliff Briscoe (merchant), Ada Straus (doctor), Craig Boone (potential companion), Manny Vargas, Ranger Andy, Daisy Whitman, Bruce Isaac, Chris Haversam, No-bark Noonan, Alice McBride, Dusty McBride, Victor, Novac settlers.
Tools: Reloading bench (2), Workbench (2).
Notable loot: D.C. Journal of Internal Medicine in Ranger Andy's Bungalow, That Gun (a unique pistol) inside Dino Bite Gift Shop, two Sunset Sarsaparilla star bottle caps (one in the house next to No-bark's Shack, another in Daisy Whitman's Dino Dee-Lite room).
Old Nuclear Test Site
The Old Nuclear Test Site is a highly radioactive place. On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses. Inside the shack there is a refrigerator, an oven, some shelves, a dresser, and in the corner a queen-sized bed with dead ghoul-wannabe Trash lying on it.
Buildings: Nuclear Test Shack.
Enemies: Feral ghouls, Glowing ones, Feral ghoul reavers.
Notable loot: Nikola Tesla and You, Sunset Sarsaparilla star bottle cap, Hunting shotgun, The Die-ary of Trash.
Poseidon Gas Station
The Poseidon Gas Station is a gas station that was owned by Poseidon Energy before the Great War. It is located at the head of trail 160, and just north of Violet's trailer fort.
Enemies: Violet (one of the four Fiend leaders), Violetta (Violet's personal pet), Fiend guard dogs.
Related quests:
Notable loot: True Police Stories, Weapon repair kit inside the police cruiser; Nuka-Cola Quartz, La Fantoma!, Future Weapons Today, Programmer's Digest in Violet's trailer fort.
Powder Ganger Camp East
The Powder Ganger Camp East is a makeshift camp built into the side of a cliff, there are wooden barricades that act as protection. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
Powder Ganger Camp North
The Powder Ganger Camp North is a makeshift camp built into the side of a cliff. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
Powder Ganger Camp South
The Powder Ganger Camp South consists of an overturned train container leaning against a rock, with two large rectangular pieces of scrap functioning as a roof.
Faction: Powder Gangers.
Inhabitants: Chavez and three Powder Gangers.
Related quest: I Fought the Law (Deal with Chavez).
Tools: Campfire.
Notable loot: Lad's Life.
Powder Ganger Camp West
The Powder Ganger Camp West consists of a trailer with a bed and some boxes of loot, and a semi truck with its contents spilling out into the irradiated sludge. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
PrimmPrimm PassQuarry JunctionRaided FarmsteadRanger Morales' CorpseRanger Station AlphaRanger Station BravoRanger Station CharlieRanger Station DeltaRanger Station EchoRanger Station FoxtrotRaul's ShackRed Rock CanyonRed Rock Drug LabRemnants BunkerREPCONN HeadquartersREPCONN Test SiteRuby Hill MineSamson Rock Crushing PlantScavenger PlatformScorpion GulchSearchlight AirportSearchlight East Gold MineSearchlight North Gold MineSilver Peak MineSloanSmith Mesa Prospector CampSniper's NestSnyder Prospector CampSpring Mt. Ranch State ParkSouth CisternSouth Vegas Ruins East EntranceSouth Vegas Ruins West EntranceSouthern Nevada Wind FarmSunset Sarsaparilla HeadquartersTechatticup MineThe Basincreek BuildingThe Devil's GulletThe Devil's ThroatThe FortThe Prospector's DenThe Strip North GateThe ThornTribal VillageToxic Dump SiteVault 3Vault 11Vault 19Vault 22Vault 34Walking Box CavernWest Pump StationWestside South EntranceWestside West EntranceWhittaker FarmsteadWolfhorn RanchWrecked HighwaymanYangtze Memorial
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Cheat Codes
While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Use one of the following values with the 'player.additem [item code] [number]' code:
Armor
Weapons
Ammuntion
Accessories
Other
Miscellaneous
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Easy experience
This glitch requires a 25 Speech skill level. Go to Camp McCarran, and talk to Angela Williams in the science lab. Choose the 'I have some questions for you.' option followed by the 'What's your role here?' option. After she answers, choose the 'What do you think of Dr. Hildren?' option. After she answers, choose '[Speech 25] He seemed focused on results. Maybe not so much on people.' You will get 28 experience points each time you do this, and it can be repeated as many times as desired.
This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying 'Bitter-Root. You have an unusual name.', and each time you say it, you can do the Speech attempt again. Simply say 'Bitter-Root. You have an unusual name.', do the Speech attempt, ask to talk about something else, and then repeat the process as many times as desired.
This glitch requires a 30 Speech skill level or the 'Confirmed Bachelor' perk and friendly with NCR. Go to HELIOS One, and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the 'That Lucky Old Sun' mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Do the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to '5. Full Region (Emergency Output Level)'. Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the 'I overloaded the plant. No one...' option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.
If your Speech skill level is 50 or higher, you can persuade Old Ben to offer his escort services to the local bar. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can speak to him again and repeat the same Speech Challenge as many times as desired. You can find Old Ben sitting by a fire close to The King headquarters in Freeside.
This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the 'Intelligence' option first, the 'Speech' option next, and then the 'Intelligence' option. Any of the three 'Intelligence' options work. Then, select the 'Speech' option (which should now be grayed out), and cycle through the 'Intelligence' options. You will get 50 XP every time you cycle through the options.
Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the 'sacrificial chamber'. Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, 'Override' and 'Download' for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Medicine skill level. Once you gain access to the main strip, find Victor outside the Lucky 38 Casino. He will tell you that Mr. House wants to meet you. Follow him inside, and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask 'Who exactly are you, Mr. House?', and choose 'You appear to be a computer, not a man'. Next, select the Medicine skill check response, 'The lifespan you're claiming is impossible, except for ghouls and super mutants.' You will then get 35 XP (or 39 XP if you have the Swift Learner perk). You can repeat this as many times as desired.
This glitch requires a 50 Barter skill level. In 'The House Always Wins, I' quest, when you meet Mr. House for the first time, he will ask you to get his chip. When he tells you the deal is 1,000 caps, refuse it. Keep refusing his offers after bartering until he tells you to come back. After you talk to him again, select the following choices: 'Tell me your terms again?', 'The chip is worth far more than that', then 'Still not interested', and repeat as many times as desired.
Gamble in a casino, and play roulette. You will get 100 XP no matter if you win or lose.
Infinite caps
Go to the town of Primm, and successfully complete the 'My Kind Of Town' quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.
Go to a weapons and/or armor merchant, and see if they have two of the same weapon or armor for sale. If you can afford it, get the overall most expensive item at the lowest condition. For instance, if they have two Raider Sadist Armors at 45% and 76$, but also has two Flamers at 20% and 8%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Buy it again, and sell it back to them again. Usually the second, but sometimes the third time, you buy the same item from them, and it will appear in your inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately 650 caps. The longer you wait, the more robust their inventory will be and the more caps they will have. Note: This glitch can cause the game to freeze. It is recommended you save your game often when doing this just in case the game freezes.
Successfully complete the 'Wang Dang Automatic Tango' quest to find Fisto, a Sexbot. Then, go to Silver Rush Casino, and talk with Fisto next to the roulette table. He will offer his services. Choose the 'No thanks' response to get 10 caps. You can keep selecting this answer as many times as desired to get 10 caps each time.
Play the 'I Put A Spell On You' quest (you start the 'I Put A Spell On You' quest through the Caesar's legion quest line), and complete up to the part where you blow up the monorail and have to go talk to Colonel Hsu. Note: Make sure you have successfully blackmailed Private Crenshaw first. You will have the option to tell him who blew up the monorail. After you tell him who it was, you will have to provide proof. Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem. He will award you 100 caps. You can keep doing this to get 100 caps each time. -From: SummerSinner
Easy caps
If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note: This glitch was done on an unpatched version of the game.
In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.
Free repairs
The following glitch allows you to repair all items to the player's current repair level without using any caps. You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory. This can be very useful when combined with any of the 'Infinite caps' glitches, and results in your player having all items at 100% condition (even items like the Fat Man, where replacement parts are difficult to find).
Infinite magazines
Go to Old Mormon Fort in Freeside. Find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the 'I have some medical supplies to drop off' option. There will then be three options; choose the 'Rad-Away' option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them something, you will gain more fame. After you give them the supplies, choose the 'I'd like to buy medical supplies' option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the 'Never mind' option. Go back to 'Buy medical supplies', and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in' Things (Repair +10), Lad's Life (Survival +10), Meeting People (Speech +10), Programmer's Digest (Science +10), Salesman Weekly (Barter +10), and Today's Physician (Medical -10).
Easy kills
Purchase or find the Anti-Material Rifle. Then, equip it with incendiary rounds. Target an enemy or enemies with it in VATS, then close VATS. You will not use any ammunition, but they will still be on fire and lose health. You will not aggro enemies or friendlies. Also, you will not lose Karma or Reputation with each kill. This glitch is very useful if you need to kill a NCR/Legion that has a weapon or item on them. Note: This glitch was done on an unpatched version of the game.
Easy stealing
Find a place to hide that is out of the line of sight of all surrounding NPC's, and save the game. Then, pick up an item by pressing [Z], and drag it to your hiding spot. Once it says you are 'hidden', press [E] to add it to your inventory. If you lose any Karma, reload your saved game, and try again. A good place to do this trick at is Gloria Van Graff's energy weapons shop in Silver Rush, Freeside. You can do this with any of the items on the counter, and there is a hiding spot on the back side of the room.
Easy Speech
This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select 'I heard about what happened to Corporal Betsy', then 'Tell me what happened'. The next options will be the Speech Check or 'If you were unconscious, how could you have done anything?' Do the Speech Check, and then the other option will be the only one available except 'Never mind'. After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing [E], and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.
Easy Hacking, Speech, and Stealing bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
Easy hacking
To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password. They usually start with '(', '<', '[', or '{', have different characters in the middle, and end with the same symbol that it started with, except in reverse, such as ')', '>', ']', or '}'. This will completely refill your password attempts, or delete 'dud' words. -From: Brett Grimes
Repairing weapons for free
Sell any weapon that is broken to the Gun Runners. You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free. -From: Chris Greffe
Killing people without getting bad karma
Find a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting. Run against the object, and it will damage the NPC without them becoming hostile or you losing reputation. Repeat this until the target is dead. Note: You may take some damage, and the object might fly away.
Getting better items
Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.
Skipping directly to the strip
In Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash 'Detected' briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot. However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again. By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you.
Stealing all 37 gold bars ('Dead Money' DLC)
Note: This trick requires a few C4 and a Detonator. In the final part of the 'Dead Money' downloadable content, you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10,539 caps. You are not supposed to be able to take them all; however, this glitch allows you to take all 37 gold bars. Enter the vault, and the door will lock behind you. Take everything in the room that you want including the 36 gold bars on the table to your right and the gold bar on the Overseers desk. Deactivate the security system, and activate the computer on the desk. Then, only read 'Vera', and do not access the file that shows up after you read it. Elijah will appear on the monitor; convince him to meet you in the vault. When the conversation ends, the door will unlock. Leave the room immediately, and walk to the far right stairway. A blue force field will appear blocking your path; lay the C4 at the bottom of those stairs, and then press your body against the blue force field in the doorway. When Elijah finishes speaking, he should switch places with you. Make sure he is on or very near your C4. Detonate the C4, and then leave the way you came. You should now have all 37 gold bars worth a total of 389,943 caps.
Chinese Stealth Armor location
Enter the offices in Hoover Dam, and find the room with radiation signs around it. In that room are barrels of goo. To the left is a stack of crates. One of the crates contains the armor. There are two sets, so you can make repairs.
Desert Ranger Combat Armor location ('Honest Hearts' DLC)
The Desert Ranger Combat Armor is in Zion, Stone Bones Cave in Sorrows Camp in the 'Honest Hearts' bonus downloadable content. It is the best non-power armor in the game, and has no faction connections.
Spacesuit location
Go to the REPCONN rocket factory where the 'Come Fly With Me' mission takes place. Go to the basement where Chris goes when they are about to launch the rocket and asks for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them, they look like something from a 1960's comic book. The Spacesuit gives a good amount of RAD resistance, but has a low DT and breaks easily.
Unique weapon locations
Search the indicated locations to find all unique weapons:
The following unique weapons require the 'Honest Hearts' bonus downloadable content:
Search the indicated locations to find all eight companions. Successfully complete the listed task(s) to recruit the corresponding companion. Note: You can only have one human as a companion at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later.
Arcade Israel Gannon
Location: Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort.
Perk: Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc.
Upgrade: Hoover Dam help or Tesla Armor as a gift when you complete the quest.
Cass
Location: Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the 'Heartache By The Number' quest to start the process of being able to recruit her. You must then complete the 'You Can Depend On Me' quest from Alice McLafferty. Note: Additional quests may come up during these quests depending on the choices you make and how you are playing the game.
Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.
Upgrade: Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.
Craig Boone
Location: Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the 'One For My Baby' quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play in Hardcore mode. He pairs really well with either ED-E or Rex.
Perk: Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy.
Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.
Upgrade 2: 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.
ED-E
Location: ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm.
Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone.
Upgrade: Enhanced armor or weapons when you complete the quest.
Lily Bowen
Location: Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown.
Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage.
Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.
Raul Tejada
Location: Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain.
Perk: Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait.
Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.
Rex
Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the 'G.I. Blues' quest given from The King before you get the 'Nothin' But A Hound Dog' quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests.
Perk: Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.
Veronica Santangelo
Location: Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post.
Perk: Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.
Search the indicated locations to find all skill books:
Tales Of A Junktown Jerky Vendor (Barter)
Nikola Tesla And You (Energy Weapons)
Duck And Cover! (Explosives)
Guns And Bullets (Guns)
Pugilism Illustrated (Hand-to-Hand)
Tumblers Today (Lockpick)
D.C. Journal Of Internal Medicine (Medicine)
Grognak The Barbarian (Melee Weapons)
Dean's Electronics (Repair)
Big Book Of Science (Science)
Chinese Army: Spec. Ops Training Manual (Sneak)
Lying, Congressional Style (Speech)
Wasteland Survival Guide (Survival)
Search the indicated locations to find all Hollow Rocks, which contain ammunition and equipment stashes:
Search the indicated locations to find all seven Snow Globes:
The following Snow Globe requires the 'Honest Hearts' bonus downloadable content:
Search the indicated locations to find all Caravan Cards and people to play the card game against:
The 'That Gun' unique weapon resembles Deckard's Gun from Blade Runner.
Indiana Jones And The Kingdom Of The Crystal Skull reference
Go south on the road out of Goodsprings. After about 100 yards, you will find a refrigerator at the base of a hill. There is a skeleton wearing a fedora inside.
Star Wars reference
Go to the town of Nipton. Walk to the right of the town hall's front entrance to find a burned out building, with a pair of burned corpses in front. The view resembles the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.
Easy 'Artful Pocketer' achievement
This trick can be done before or after you have completed the quests in Nipton. Inside the Nipton General Store is an NPC named 'Boxcar'. Since the Legion has broken his legs, he cannot chase after you when you pick his pocket, nor will he fight back. You can repeatedly enter and exit out of the general store if caught and place items in Boxcar's inventory, then steal them back until you have gotten the 'Artful Pocketer' achievement. If you do not want infamy with the Powder Gangers, create a new saved game before using this trick.
Easy 'Outstanding Orator' achievement
When you have a Speech 40 skill level, go to Camp Golf, by Lake Las Vegas. Accept the quest from the sergeant. Agree to O'Hanran's method, and convince everyone, with Mags being the last. After convincing Mags to play nice, accept her method, and go to the gun range. Help them with their guns (45 skill level required), and wait for them to start walking back to their tent. Talk to Razz, and ask about squadmates. The speech challenge should still be there. You can easily get the 'Outstanding Orator' achievement, as well as experience points in increments of 40. When you are done, talk to the sergeant to complete the quest or talk to O'Hanran and ask about the squad. Note: You have the option of helping them with explosives after the guns.
Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
The following achievements require the 'Dead Money' bonus downloadable content:
The following achievements require the 'Honest Hearts' bonus downloadable content:
The following achievements require the 'Old World Blues' bonus downloadable content:
The following achievements require the 'Lonesome Road' bonus downloadable content:
The following achievements require the 'Gun Runners Arsenal' bonus downloadable content:
I found out that the Helios One power plant actually exists (probably without Archimedes).
I also knew Nellis AFB, Hoover Dam and McCarran Airport were real, and some quick Googling showed that Boulder City also exists.
What other real-life buildings exist in the game world? Are the casinos based on real ones?
Pops
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AndyAndy
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9 Answers
Here are places that exist in both the game and the real world:
The game also contains numerous locations that are parodies of real-world locations.
I'll start with casinos, since you asked about those specifically:
And now for other locations:
This list is incomplete. Anyone can edit it to add or correct stuff. To look for entries to add, go through the list of F:NV locations at the Fallout wiki. There should be a note if it's a real world location.
There are so many other ones, but here are a couple..
Just to name a few more.
KellyKelly
The reppcon rocket museum is based on the Pepcon rocket fuel factory. however it blew up in 1988
Dr. DoctorDr. Doctor
Here is a blog that talks about various locations and their real-world examples. Many of the articles discuss whether or not the site is in the correct location and what buildings they were based on. The comparisons of the casinos on the strip are particularly interesting.
user973
Helios One is actually based off of a solor energy power plant called Solar One
Also, Nipton is not in Nevada, it is in Calafornia
(I know all this because i live in Las Vegas)
EvanEvan
The Hamboning ThiefThe Hamboning Thief
Vikki and Vance is based on Bonnie and Clyde, even though Bonnie and Clyde exist in Fallout, Vikki and Vance is based on them. Also Primm is real too. So is Las Vegas. so is Nipton and Goodsprings. That's all I can think of
GannonGannon
The Mojave Memorial Cross or Mt. Soledad Memeorial Cross may have been inspiration for the Yangtze Memorial.
NobodyNobody
I think that the alien space ship that crashed in the lower area of the map is a reference to Alien Fresh Jerky restaurant in Baker, California.
user106385
Preston R HartPreston R Hart
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